Sunday, February 21, 2016

Unity Android Game Development by Example Beginner's Guide



Table of Contents
Chapter 1: Saying Hello to Unity and Android
Chapter 2: Looking Good – Graphical Interface
Chapter 3: The Backbone of Any Game – Meshes, Materials, 
and Animations
Chapter 4: Setting the Stage – Camera Effects and Lighting
Chapter 5: Getting Around – Pathfinding and AI

HTML5 Mobile Development Cookbook


Table of Contents
Chapter 1: HTML5 and the Mobile Web
Chapter 2: Mobile Setup and Optimization
Chapter 3: Interactive Media with Mobile Events
Chapter 4: Building Fast and Responsive Websites
Chapter 5: Mobile Device Access 
Chapter 6: Mobile Rich Media 
Chapter 7: Mobile Debugging

iPhone Game Blueprints


Table of Contents
Preface
Chapter 1: Starting the Game
Chapter 2: Ergonomics 
Chapter 3: Gesture Games
Chapter 4: Card and Board Games
Chapter 5: Puzzles
Chapter 6: Platformer

Saturday, February 20, 2016

ASP.NET Web API


Table of Contents
Chapter 1: Understanding Representational State Transfer Services
Chapter 2: Understanding Resource and Service Oriented
Architectures
Chapter 3: Working with RESTful Services
Chapter 4: Consuming RESTful services

Kali Linux – Assuring Security by Penetration Testing


Table of Contents
PART I: Lab Preparation and Testing Procedures
Chapter 1: Beginning with Kali Linux
Chapter 2: Penetration Testing Methodology
PART II: Penetration Testers Armory
Chapter 3: Target Scoping
Chapter 4: Information Gathering
Chapter 5: Target Discovery
Chapter 6: Enumerating Target

Apache Mahout Cookbook


Table of Contents.................
Chapter 1: Mahout is Not So Difficult!
Chapter 2: Using Sequence Files – When and Why?
Chapter 3: Integrating Mahout with an External Datasource
Chapter 4: Implementing the Naϊve Bayes classifier in Mahout
Chapter 5: Stock Market Forecasting with Mahout
Chapter 6: Canopy Clustering in Mahout

Python Network Programming Cookbook



Table of Contents........................
Chapter 1: Sockets, IPv4, and Simple Client/Server Programming  
Chapter 2: Multiplexing Socket I/O for Better Performance
Chapter 3: IPv6, Unix Domain Sockets, and Network Interfaces  
Chapter 4: Programming with HTTP for the Internet  

Object-Oriented JavaScript






Table of Contents....................
Chapter 1: Introduction
Chapter 2: Primitive Data Types, Arrays, Loops,
and Conditions 
Chapter 3: Functions 
Chapter 4: Objects 
Chapter 5: Prototype

Tuesday, February 16, 2016

Starling Game Development Essentials


Table of Contents
Chapter 1: Our Capture the Flag Game
Chapter 2: Going Isometric
Chapter 3: Isometric-level Designer
Chapter 4: Just Finding Your Way

RabbitMQ Essentials


Table of Contents
Chapter 1: A Rabbit Springs to Life
Chapter 2: Creating an Application Inbox
Chapter 3: Switching to Server-push
Chapter 4: Handling Application Logs

Less Web Development Essentials


Table of Contents
Chapter 1: Improving Web Development with Less
Chapter 2: Using Variables and Mixins
Chapter 3: Nested Rules, Operations, and Built-in Functions
Chapter 4: Avoid Reinventing the Wheel

Getting Started with Grunt: The JavaScript Task Runner


Table of Contents
Chapter 1: Introducing Grunt
Chapter 2: Setting Up Grunt
Chapter 3: Using Grunt
Chapter 4: Grunt in Action

Elasticsearch Server

Table of Contents
Chapter 1: Getting Started with the Elasticsearch Cluster
Chapter 2: Indexing Your Data
Chapter 3: Searching Your Data
Chapter 4: Extending Your Index Structure

Magento Responsive Theme Design


Table of Contents
Chapter 1: Beginning a Responsive Magento Theme
Chapter 2: Making Your Store Responsive
Chapter 3: Responsive Checkout and Cart in Magento

Getting Started with CreateJS


Table of Contents
Chapter 1: Installing CreateJS
Chapter 2: Commencing with CreateJS
Chapter 3: Working with Drag-and-drop Interactions
Chapter 4: Performing Animation and Transforming Function