Table of Contents
Chapter 1: Saying Hello to Unity and Android
Chapter 2: Looking Good – Graphical Interface
Chapter 3: The Backbone of Any Game – Meshes, Materials,
and Animations
Chapter 4: Setting the Stage – Camera Effects and Lighting
Chapter 5: Getting Around – Pathfinding and AI
Chapter 6: Specialties of the Mobile Device – Touch and Tilt
Chapter 7: Throwing Your Weight Around – Physics and a 2D Camera
Chapter 8: Special Effects – Sound and Particles
Chapter 9: Optimization
Pop Quiz Answers
Index
To download the book please click the download button.....................
No comments:
Post a Comment