Sunday, February 21, 2016

Unity Android Game Development by Example Beginner's Guide



Table of Contents
Chapter 1: Saying Hello to Unity and Android
Chapter 2: Looking Good – Graphical Interface
Chapter 3: The Backbone of Any Game – Meshes, Materials, 
and Animations
Chapter 4: Setting the Stage – Camera Effects and Lighting
Chapter 5: Getting Around – Pathfinding and AI

Chapter 6: Specialties of the Mobile Device – Touch and Tilt
Chapter 7: Throwing Your Weight Around – Physics and a 2D Camera
Chapter 8: Special Effects – Sound and Particles
Chapter 9: Optimization
Pop Quiz Answers
Index
To download the book please click the download button.....................
https://drive.google.com/file/d/0B03aHmrU8BfBOU9yRXNpX3dYd2c/view?usp=sharing

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